The IFID (Interactive Fiction IDentifier) of the story, if any. If you simply want to apply actions to multiple tracks simultaneously, then you want a group instead. Sets the maximum number of available save slots. SugarCube Snowman Twine 2 Examples Twine 2 Examples . An alternative to navigating to passages to create menus, inventories, and the like would be to use the Dialog API. Deletes the audio group with the given group ID. It is unlikely that you will ever want to disable this setting. <> does not terminate passage rendering in the passage where it was encountered, so care must be taken to ensure that no unwanted state modifications occur after its call. Returns a reference to the active (present) story variables store (equivalent to: State.variables). Determines whether rendering passages have their leading/trailing newlines removed and all remaining sequences of newlines replaced with single spaces before they're rendered. Sets the specified key and value within the story metadata store, which causes them to persist over story and browser restarts. It consists of one to six exclamation points, each additional one beyond the first signifying a lesser heading. Registers the passage as an audio passage. . (Help) Error: UI is not defined when trying to create a save/load button SugarCube 2 Hi, i'm pretty new to using twine / sugarcube, so i do apologise for the noob question. Returns a reference to the current AudioRunner instance for chaining. For accessibility reasons, it's recommended that you wrap each <> and its accompanying text within a
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